The Society of Sensation
Source: The Factol's Manifesto p.130
"So, you're wantin' to join the Sensates, are you?"
She whispered across the room to me, and I suddenly felt the allure in her voice, a compelling urge to join her - Erin Darkflame Montgomery, factol of the Sensates. I stood in a small antechamber in the glorious complex known as the Civic Festhall and faced my hostess. My eyes met hers, and for a moment I felt myself swimming in those eyes, pools the color of ripe limes. But I only smiled ruefully and said, "Nay, Lady, I'm afraid not."
She walked closer to me, her pale, brocaded gown shimmering in the candlelight, "Aye, I could’ve told you that with the first step you took on my carpet," she said coolly, "You've taken great pains to see me, sirrah. Why're you really here?"
I shook my head, "Believe me, I'm tempted, but I can’t join you - my job forbids it."
"Your job?" Her words were accompanied by the arch of her auburn brows.
"Yes. Lady. I'm a culler for The Tempus Sigilan."
"Hmph," she said, apparently unimpressed. Had she seen through my lie? "And what's that to do with me?"
"I want to interview you... find out about your faction," I said eagerly, sure that I'd fooled her. "My assignment-*"
"Oh, now, what makes you think I'll grant such an interview?" Erin interrupted, Her eyes flashed at me, and she crossed her bare, slender arms across her chest.
I stared at her without hesitation, not hiding my Trembling admiration - or was it fear? Then I took her face in my hands and kissed her with all the ardor I could muster.
She pushed me away gently, an amused smile lingering on her full lips. "I'm afraid that's not enough of a reason, my friend."
I smiled back at her. "Then how's this, Lady: You’ve never been interviewed before."
Montgomery paused for a breath, then threw back her head and laughed, her copper hair dancing on the crest of her porcelain shoulders.
"Oh, aye, you've got me there!" She gestured at the damask-covered davenport behind us, and we sat down. She looked at me for a moment, clearly curious. "Very well," she said, "but I'll be havin' final approval of that article."
"We don't normally allow that. Lady." I said slowly, Perhaps she suspects after all?
She smirked, a certain glee lighting her face.
"And I don't normally lay out the dark of me or my Faction, That's my terms, culler. Take 'em or leave!"
I held up my hand, a smile slowly growing on my lips. "I agree to your conditions, Lady, I agree!"
She looked at me with such verve in her eyes, in her whole body. I knew I was silting with someone who'd give me her all - someone who'd be totally present in the here and now, who'd make me the single most important thing in her life, even if only for the course of a conversation. I nearly revealed my secret to her then and there, nearly babbled that I wasn't from any addle-coved newsrag at all.
But I kept my head. And that's how I got the dark on Erin Darkflame Montgomery, Factol of the Sensates.
(This chapter is dedicated to the memory of Rathvold Rathson. The poor sod was found dead not long after turning over his findings to me, and several pages of his notes disappeared from my files before they could be incorporated into this volume. While his death is certainly a tragedy. I'm sure Rathson would've agreed that the greater crime was the theft of the truth. - Ed.)
A Sensate's Likely to jump in the river styx just to make everything new again.
To feel, to live, to know
(Factol Montgomery was more than happy - with no further prompting from Rathson - to speak at length about her faction, her every word bursting with the passion of what it means to be a Sensate. Those words'll now speak for themselves. - Ed.)
Bein' a Sensate is, pure and simple, the greatest thing in the planes - if a berk’s a true Sensate, that is. To be sure, the Society of Sensation has plenty of faction members, but a good many're just in it for the pleasure. Like as not, they don’t realize that bein' a Sensates much, much more, I keep those sods around anyway, though, because they’re useful; they do a lot of the daily business in the Cage. And there's hope for ’em, as well. Most learn in time there's more to life than the gut and the loin.
Every culture's got its folks who know how - nay, who allow themselves to let their inhibitions go. And it's the willingness to try all things, be they physical cerebral or emotional that marks a true Sensate. It's bein' in a state of such awareness and preparedness that fear don't enter a body - only the desire to experience the next sensation, the next now. Only at the cost of life or limb will a Sensate refuse a tantalizing new experience. We live each moment as if it were the only one that ever mattered, always seeking new experiences, new sensations, new realities, new perspectives - anything to give us a greater grasp of the world at large.
'Course, we pay a dear price for our willingness to experience without rebuke or repugnance: Some of the other factions see us as debauched lechers and drunkards, fit only for cleanin' gutters. Sods like the Mercykillers, the Bleak Cabal, the Doomguard, and the Dustmen're leatherheads, every one of'em. And the Sinkers - that'd be the Doomguard - like to see us wear ourselves weak with celebration, figurin' a handful of drunk Sensates can only serve their blessed entropy that much more. Those factions're too blind to see there's truth in everything. And in experiencing everything, we learn that truth.
But we also see the pain that livin' such a restricted life causes, and we do our best to ease another sod's suffering with merriment. "Pleasure is the balm that keeps fevered rage at bay," as they say. And it's true that without the Society of Sensation - without the pleasures we import and provide for the Cage - a berk’d go barmy here. There's just too many beings pressed dose together too many passions and desires and philosophies all fightin' to come out on top. So we're the escape valve: we provide sweet release.
Sure!
The chant says that, long ago, the Cage was much more lawful and organized, and much less likely to boil over. But times change, don't they? Sigil attracted berks of a more - how might I say - chaotic bent. Strange creatures and even stranger philosophies came to call the city home. Forces of law and chaos, good and evil were mixing together, and only the truly neutral could maintain the balance. Back then, near seven centuries ago, the Sensates weren't really a society at all, just folks who got together every now and again for amusements to take the sting out of life. We'd plot some little escapade - say, a sightseeing trip to Carceri and back - or bring some strange new entertainment into a tiny den hidden away in the city.
Word spread of our doings, and others naturally wanted in on the folly. Oh, some naysayers said the newcomers were bored, or stifled, or just plain curious. But wiser bloods knew the Cage entered a new era then, that the time'd come for a fresh openness of thinking. And the first Sensates quickly saw that a profit could be made from meetin' other sods' needs. A lot of the jink went into building the Civic Festhall, a palace for acts and shows pulled from the farthest corners of the multiverse. Like a trained leucrotta that jumped through hoops while reciting Ardistanian poetry. Or the birth of a cambion as his balor father stood by, holdin' his human mother’s hand and strokin’ her sweaty brow. Aye, business boomed. Even today, though we’re inclined toward more cerebral pursuits, the Sensates still bring in some brisk business.
All the new folks streamin' into Sigil needed a handle on the multiverse, didn't they? Especially the green primes just realizing what lay beyond their own little worlds! We Sensates were an attractive lot, accepting any and all comers. But mayhap we were too indiscriminate hack then. Berks who weren't real Sensates wanted the same entertainment night after night, the same inebriation, the same euphoria. Happy with just one stimulus, the sods couldn't see why anyone'd want anything different. And that’s not what bein' a Sensate's all about.
But other philosophies came to light in Sigil too, 'Tis said there were a faction or three to suit every possible bent - all sure they knew the dark of things, and all running 'round recruiting as many berks as they could. A cutter sharp enough to ask for a signing fee could make good jink joinin' half a dozen factions each day! Chaos, it were. And sure you know, the Lady of Pain put a stop to all that, what with her decree to cut back to only 15 factions. A good tiling it were, too - she probably stopped a civil war from breakin' out,
A good many factions fell by the wayside, but the Sensates were too strong to fade away. 'Course, we did lose a good share of folk in the shakeup, but that turned out to be a blessing, as we could be far more selective in letting future members in. And we voted ourselves a factol to help organize the Society, something we'd sorely needed. We still let any cutter into our faction, whether she be good or evil, lawful or chaotic, prime or planar. All that matters is that she's got a true desire to sense, to experience what the multiverse has to offer. She's got to really want to taste a dozen different types of honey, to savor each variety, its virtues and flaws. And then she's just got to convince us that she's sincere. And, as you found out, culler, we can sniff out a blustering sod in the wink of a quasit's eye.
That don’t mean we’re without an agenda, though. It's just that our motives and plans aren’t as blunt as, say, Duke Darkwood's. The Fated’s factol wants to take over the City of Doors - that’s sure. But the Sensates already run the city; we don’t need a formal declaration that it's ours. This very moment, there’re over 40,000 Sensates in the Cage. If I pulled ’em all out, the place'd go up in civil warfare inside a fortnight. After all, we control nearly all of the public and private entertainment houses - what would the poor sods here do for fun without us besides go to war?
(After this discussion, dear reader - and I use the term "discussion" loosely, as Rathson told me he sat enraptured while Factol Montgomery spoke - the factol announced that the interview'd come to an end. Rathson remained in the Civic Festhall to unearth the rest of the information needed for this volume. The results of his efforts, however fruitful or wasted, follow. - Ed.)
Factol Erin Darkflame
Female human planar
To experience everything is to understand all.
At 33 years of age. Erin Montgomery’s seen and done more than most planars three rimes her senior.
While growing up in the tiny village of Grim's Head, out on the Outlands in Tir na Og, her family discovered her mind-talent far healing others. At the tender age of 10, she became a novitiate to Diancedit, the Celtic god of healing. By 13 she was a full-fledged priestess, committed to the impartial healing of all injured, friend or foe. And when a Blood War raid ran rampant through Tir na Og a few years later, Montgomery gave her all to help heal the wounded. Unfortunately, she had nothing left to give when the tanar’ri captain Za'rafas and a few of his fellows collapsed before her. Most of the fiends died, but a few made it back to the Abyss to report their woe. As it turned out, Za'rafas was a favorite of a powerful Abyssal Lord, and the fiend blamed Montgomery for the captain's death. He began to send assassins after her; how she's eluded them thus far, none will say.
At 17, Montgomery left Tir na Og. hoping to spare her family and friends from any more tanar'ri trouble. For the next decade she wandered almost exclusively from world to world on the Prime Material Plane. (The recounting of Factol Montgomery's time with the Skylarian Knights disappeared from my flies before this volume was assembled. - Ed) She was still young enough to want to lead a boisterous life - something she'd never been able to do as a priestess back in Tir na Og. So she joined a decadent group called the Pax Imperica, mesmerized by its spectacle, by the ease with which they conducted pleasure and life. She developed an appreciation for fine wines and foods and fostered a growing desire for ever more prurient entertainment.
Cuatha Da'nanin (Pr/♂half-elf/R15/Sensates/LG) was a slave in the royal court, of which Montgomery was a favored - and frequent - guest. Her jaded eyes liked what she saw: a tall, finely muscled body combining the best features of elf and human parentage. His eyes, which first caught her attention, were a startling green - so much like her own that she thought she saw herself every time she looked at Da’nanin. But the image those eyes reflected hack was an ugly one: proud, sadistic, self-serving, and arrogant. Montgomery still had the grace to fed shame each time she looked at Da'nanin, and for a while she avoided him. Then one day his name was called for the nightly entertainment known as the Spit, a circus of atrocity that the half-elf wasn't likely to survive.
Though she’d witnessed - and even participated in - the horrors of the Spit many times before. Montgomery had no such desire that night. She secretly freed Da'nanin and used a gate key to jump to Sigil: they’ve been a pair ever since. 'Course, Montgomery's need for sensation couldn't be entirely quelled, only channeled, and she joined the Sensates a year after entering the Cage. She knows that hedonism’s destroyed more than one faction member, and, as factol, she’s tried to steer the Sensates toward more cerebral pursuits, rather than immediate gratification at whatever cost.
Da’nanin joined the faction, too, as Montgomery’s consort; he helped her rapid rise to power and now acts as her right-hand blood. The half-elfs interested in all manner of visitors, especially adventurers and travelers from strange lands - even the Clueless are likely to receive a reception from him that's quite warm by Cager standards.
The Civic Festhall



Of all the unusual architecture in Sigil, many say there's none more commanding than the Civic Festhall, headquarters of The Society of Sensation, a building of staggering grace and beauty. The magnificent structure soars more than 1,000 feet upward, its buttresses and supports leading from one pinnacle to another, making it a distinctive focal point in the city’s skyline, it's quite distinctive on the street level, too, as hordes of jugglers, singers, dancers, and the like gather to perform around the building's entrances, hoping to catch a copper or two from appreciative passersby.
The Festhall's over 600 years old, and its very construction took nearly a century, as the Sensates scoured the planes and a thousand prime worlds for just the right stone, the right wood, the right paint and glass and fabric. Indeed, the Festhall's granite walls are of 50 different textures that each cry out to be touched, its marble floors veined in colors of the rainbow; its windows the delicate tints of rock crystal mined from a hundred forgotten caverns. Everything down to the mortar was given careful thought and planning; everywhere a body looks, there’s something to delight one or more senses. Even the main entrance is a marvel: The doors are some 90 feet high, rail and narrow, and surrounded with glittering stones that form abstract images of sight, sound, smell, touch, and taste. Flat against the outside wall, a geyser of crystal-blue water regularly erupts upward for hundreds of feet, seemingly dissipating into the air.
The Festhall’s also remarkable in that it's one of the very few buildings in Sigil to take into account die city's peculiar dimensional properties. From the outside, the sprawling structure fills an area some 750 feet wide by 1,000 feet long. But on the inside the building's far more convoluted: some sages speculate that there's two to four times as much square footage as the exterior dimensions should indicate. And the Festhall is, if anything, even more grand and luxurious on the inside. Incense perfumes the air, mingling with spices and other delightful scents. Colors cloak each hall and room, whether the palest pastels or the most vibrant of hues. Sounds haunt a body's car wherever he goes, from the rhythmic beats issuing from a training room to the enthusiastic cheers and clapping From the theaters.
The ground floor of the Festhall basically consists of three theaters and two sensoriums. Then there're the faction quarters - assembly rooms, lecture halls, training rooms, and the factol's private quarters. The remaining floors hold an intoxicating number of entertainments the like of which can’t be detailed in so short a space. Suffice it to say that a body who can tear himself away from the sensoriums will find taverns that serve both the sweetest and the most sour ale ever tasted, museums with statues more lifelike than the crowds around them, jewelers selling glittering necklaces that threaten to blind the wearer, and practically every other service and diversion a body'd ever need.
A first-time visitor to the Festhall should contact Annali Webspinner, a bariaur in charge of registration and indoctrination. She can direct an overwhelmed sod to where he’d like to be.
Annali Webspinner
Female bariaur planar
Annali Webspinner's coat is an unusual angora variety, black and several inches long. She has an attractive face, though she constantly squints through her ever-present spectacles. In addition to directing the registration and indoctrination at the Festhall, she coordinates most of the entertainment, planning events up to two years or more in advance.
She's always on the lookout for cutters with new or unusual experiences to add to the sensoriums, so she's unusually accessible to strangers.
Likewise, she's also willing to give any berks a five-minute audition, if they've got a talent to peddle at one of the Festhall’s stages.
You swallow flaming maelephants? Right, like we haven't seen that before.
The Theaters
Ren Hall named in honor of a legendary prime hero of old, is the largest public theater in Sigil. Performances are staged twice a night, almost always to full houses. Productions vary: one night a githyanki play, the next a ballet performed by lizard men, the third an opera featuring the howlers of Pandemonium. The Sensates put on a lavish performance, sparing no cost in actors, settings, magic, music, and sensory enhancers (such as producing odor where appropriate).
Elloweth Theater is a smaller, more intimate setting, generally used for dramatic performances and dance interpretation. Its ceiling is made of capiz shell, a thin, nearly transparent material that lets in considerable light. As such, the theater is used in the daytime for poetry and essay readings, extemporaneous speeches, and the like.
The Northumber Amphitheater's the same size as the Elloweth Theater, though it's an outdoor playhouse. The seats are carved of shale and limestone, all descending deep into the ground. Contests are staged here, as well as grudge matches between opponents who want an audience. Usually, three performances are held each day, though some contests of magic are held at night - for example, to better see the fireworks of a wizard duel.
The Sensoriums
Sensoriums are rooms within the Civic Festhall where folks can record or experience a certain event or sensation. The Festhall features a Sensate Sensorium and a Public Sensorium, the former usable only by Sensates - even a spot of garnish won't help.
Thankfully, exuberant faction members were eager to share the dark of the place. Experiences to be had in the Sensate Sensorium are fully detailed, overwhelming events, usually the potent recordings of other Sensates, Factol Montgomety's instituted a new policy by which many of her junior Sensates glean needed sensations via the sensoriums. She's also mandated that all Sensates in Sigil must record any new sensations they encounter so that others may benefit from their experiences. Furthering the collective experiences of the Sensates in this manner is also an important means of moving up in the ranks of the faction. Use of the sensorium costs nothing for Sensates.
The Public Sensorium's a different matter. It's a crowded place, despite being open 24 hours a day. More than 200 rooms are available on each of the 20-plus floors in this part of the Festhall. Most are individual rooms offering sensations that last from 5 to 20 minutes and cost about 10 gold pieces. A number of dual sensoriums, open to two people at a time and lasting half an hour, cost 20 gold pieces per body. A berk with a limitless budget or a party wishing to experience the same recorded event can rent one of the deluxe sensoriums. These cost 100 gold pieces per user, last for four hours, and must be reserved a week in advance. Adventuring groups often record their experiences at the Public Sensorium and replay them as training sessions, particularly if a foray's been unsuccessful. Some groups even use the rooms to prepare for trips that'll take them to strange or hostile environments.
Regardless of the sensorium used, the procedure's basically the same. After requesting a specific sensation or experience, a body (or group) enters a sensorium. The client focuses his thoughts while holding onto a recorder - a small, round stone made of many semiprecious minerals that contains the full force of the experience. (The Festhall owns literally millions of recorders; if removed from the sensoriums, they revert to unenchanted rock. - Ed.) A Sensate remains nearby to help the client concentrate. Slowly the magic encoded in the stone unfolds, and the berk - particularly a first-time user - is likely to be blown away by the experience. The room loses all reality: nothing exists for the person save the sensation that engulfs him. Some sods grow addicted to experiences without risk, but the Sensates restrict use of the sensoriums to three times per day.
The Sensates have a tremendous collection of sensations, experiences, and events on hand, but they're currently paying 500 gold pieces for anything not in their catalogue. (Especially anything that might be used against Duke Rowan Darkwood of the Fated. - Ed.) A cutter convinced he's got something to share can enter the Public Sensorium and inquire at the ticket counter. If he’s lucky, he'll be escorted to a room on the second floor to make a detailed recording with an empty recorder stone. The process usually takes about an hour, though long or complex experiences can take an entire day. A Sensate remains with the cutter the whole rime, asking questions to gain subtle nuances and empathically enhancing the recollections.
Quarters, Classrooms, and the Sanctorum
The remainder of the first floor of the Civic Festhall is devoted to various faction quarters and public rooms. The reception hall of the main entrance contains pillars, a dais, and a throne - all carryovers from ancient times, though Cuatha Da'nanin generally sits on the throne and receives visitors. He deals with this public duty approximately six hours every day, so visitors to the Festhall are quite likely to encounter him. Erin Montgomery's private reception hall is located directly behind the dais, and Da'nanin often slips into the room to discuss matters with the facial. Passersby warn that the private chamber's said to contain a number of secret doors that conceal guards and teleportation rooms - some of which lead directly to the private quarters of the factol and her consort.
A goodly portion of the Sensates’ headquarters is devoted to lecture halls and training classrooms. Demonstrations and displays of weapon use, magic, and thieving skills - along with lectures on every subject in the multiverse - take place 24 hours a day. Sensates are strongly urged to study and learn, and any Sensate passing through Sigil's expected to spend time in the training area, either passing on or learning a new technique. Members of other factions may attend these sessions, provided they're accompanied by a Sensate and pay a fee of 10 gold pieces.
The heart of the Civic Festhall is said to be the Sanctum Sanctorum, a mysterious area accessible only via a hallway from Erin Montgomery's private chambers. (Rathson managed to squeeze the dark of the place from a faction cutter after buying him a few rounds of bub. - Ed.) A blood who claimed to have been in the Sanctorum described a mosaic depiction of the faction symbol emblazoned across the floor in lapis lazuli, sapphire, opal, and other precious and semiprecious stones. Strangely, he swore that the mosaic’s an ancient, slightly different version of the faction symbol, looking a bit like the Lady of Pain herself. (The remainder of the Sensate's comments disappeared from my files before this volume was assembled. - Ed.)
Within the Ranks
(Getting Sensates to talk about their faction wasn't hard; Rathson simply found a Jew who hadn't been interviewed before and convinced them it was a sensation worth experiencing. It worked on their factol after all. - Ed.)
Role-playing the Sensates
Many players might think a Sensate character can try all sorts of things, get into scrapes galore, and generally make a nuisance of himself - that playing a Sensate is just one big orgy of food, wine, and debauchery. Truth is, Sensates are much more than hedonists, though this is a lesson not learned by all members of the faction. Some Sensates remain pleasure-seekers for their entire lives, while others eventually learn that there's more to experience than simple physical gratification.
True Sensates want to learn, to experience, to sense all things, yes, but they've got brains, too. A real Sensate respects his comrades' wishes; if they don't want to try something, he won't force the issue. Likewise, a real Sensate won't try something that might cause him or another bodily harm. 'Course, there's nothing wrong with offering to suffer damage in place of another - in other words, taking on a harsh experience not just for the sake of it, but to save a weaker sod from something he might not be able to handle. But a Sensate sure as Nessos won't swallow a draught of lethal poison "just to see what it tastes like."
A Sensate desires new sensations. He shouldn't want to go into every local tavern, try every wine and pastry dish, and sleep with every barkeep. Granted, he may try this approach when entering a new plane, where everything’s different, but back home it's another story. As Sensates grow in ability and gain levels, most realize that whole realms of thought and emotion wait to be explored. One Sensate might set himself a goal of trying to feel all the different aspects of love or anger, for instance, while another might choose to experience all the nuances of verbal comedy - in every language she can find. As Sensates age, too, they naturally grow in acceptence of others and of all things, having seen and felt so much in their lifetimes.
Sensates are found, in varying numbers, throughout the multiverse. Their desires for experiences lead them far and wide, from the Outer Planes to the Prime Material to the Inner Planes and beyond. However, the Gilded Hall of Arborea holds the largest congregation of Sensates outside of Sigil. In the immense, ever-changing palace, many faction members spend their lives in endless revelry. Factol Montgomery rarely visits more than twice a year, though when she does the celebrations reach fevered pitch. But the Hall is where she usually sends (banishes, some say) faction members who can't seem to grasp what it means to be a true Sensate. It’s a judgment call, of course, but those who repeatedly shy away from a new experience - whether through ignorance, fear, or stupidity - generally end up at the Gilded Hall. And few Sensates ever leave that shiny, delightful prison.
Alignment. A body’s alignment seems to have little impact on a Sensate. The overriding goal of experiencing and understanding all takes precedence. This doesn't mean that a lawful good Sensate'll kill an elderly sod just for the feel of it - after all, he could just request the sensation at the Civic Festhall's sensorium (and almost certainly would). But he'll savor the taste of combat with the same zeal as would any evil faction member. Likewise, a chaotic evil Sensate dedicated to a god who advocates death before charity would use a sensorium to feel what it's like to give to the poor. Few Sensates are ever appalled by the acts of their fellows, often cooperating to help grant the experiences another faction member seeks.
Class. Sensates, more than any other faction, tend not to specialize in classes, though they have a proportionately higher number of multiclass members. Specialization tends to limit a body's range of possible experiences - a problem for Sensates. Fighters prefer to train in as many combat styles as possible, while wizards study as many schools of magic as they can, relying on Sensate mages for scrolls to spells they don't have access to. (Illusionists are derided for "faking" experiences, though some Illusionist Sensates do exist. - Ed.)
Curiosity killed the Hellcat, but no the sensate - at least, not all of them.
Sensate Membership
The Society of Sensation has the easiest of all requirements for entrance into its faction: none. Any being of any race, gender, class, or alignment can join. All a character needs is a genuine desire to experience the multiverse.
Annali Webspinner at the Civic Festhall will direct an applicant to a factotum who'll administer a test designed to weed out mere curiosity-seekers. Using recorder stones, the applicant must contribute five worthwhile experiences to the Public Sensorium’s library, each of which focuses on a different sense - sight, sound, smell, touch, or taste. Alternatively, the cutter may contribute a single experience that has strong elements from each of the live senses. Only the factotum may decide if the applicant's experiences are creative enough to allow him membership into the faction. If the Sensate doesn't think the initiate's ready, he’ll tell the sod to go out and play a bit more in the multiverse, then return to the Festhall and try again.
Faction Abilities
All Sensates gain darkvision 60 ft (or increase the range of their darkvision to 120 ft if they already have darkvision) and proficiency in either Insight or Perception. They also gain resistance to poison damage.
In addition, Sensate can spend Inspiration to use a sensory touch during a minute of quiet reflection, touching an adjacent creature and transferring one of the Sensates HD worth of hit points (including their Constitution modifier) to the creature as they open themselves to their pain; at 4th level they can transfer up to 2 HD, at 8th level up to 3 HD, at 12th level up to 4 HD, at 16th level up to 5 HD, and at 20th level up to 6 HD.
Sensate Factotums gain the following feat:
The Chant
The Society of Sensation's a ripe faction for rumors - after all, when you've got a reputation for crying anything, the public's ready to believe everything. 'Course, the chant in the Festhall isn’t necessarily all true or even half true - it’s just what the Sensates themselves are passing along.
The most prevalent subject of talk seemed to be Duke Rowan Darkwood, who’s become factol of the Fated in a suspiciously quick manner. More than one Sensate whispered that the Duke wants to take over Sigil, but most sneered at the idea - after all, the Duke'd first have to overcome Factol Montgomery's formidable clout in the Hall of Speakers. It’s no dark that Factol Hashkar of the Guvners and Factol Darius of the Signers generally vote with Montgomery, and she recently scored quite a victory by getting Karan of the Xaositects to side with her - on occasion, at least.
"Don't you fret none, culler," said a centaur emerging from a performance in Elloweth Theater. "Erin's not about to roll over, not for a cross-trading bully like the Duke. You didn't hear this from me, right, but we’ve stuffed a spy or two in the ranks of the Fated, and that can’t hurt, can it?"
It was harder finding Sensates willing to talk about their factol's own plans for the City of Doors. But it turns out that Montgomery's rivalry' with the Duke doesn't stem from mere political squabbling. She'd long ago begun work on a secret plan that was dose to reaching its payoff, a payoff hoped to move the Sensates as far ahead of tine other factions as a Lord of the Nine is above the lowest lemure. But the rapid rise of Duke Darkwood put a cork in that bottle, at least for the time being. "Once Erin takes out the Duke," said a well-dressed gnome, "its a bet she'll put her plan to work and we'll ascend. Join up while you can, culler, 'cause if you're not on our carpet, you'll be left in the mud."
Two other strands of talk in the Festhall seem worth reporting. One mentioned a sign posted by the ticket window at the Public Sensorium, announcing the recent theft of numerous recorders. The faction assumes the worst - that the enchanted stones were taken from the Festhall, thus losing their encoded experiences. Any adventurers willing to undertake Special missions designed to recreate the missing sensations should give their names to Annali Webspinner.
The other bit of chant seemed even more sour. A number of lesser tanar'ri - alu-fiends, cambions, and succubi - have been spotted in and around the Civic Festhall over the last few weeks. Many Sensates fear that the tanar’ri are spies or even advance troops from the Abyss, here to punish Erin Montgomery for failing to save the Blood War troops 15 years ago in Tir na Og.